extends CharacterBody2D


const SPEED = 300.0
const JUMP_VELOCITY = -400.0

var health = 100
var gold = 0

# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")


@onready var animPlayer = $Player1
@onready var btterPlayer = $AnimationPlayer

func _physics_process(delta):
	# Add the gravity.
	if not is_on_floor():
		velocity.y += gravity * delta
		btterPlayer.play("Jump")
		
	if velocity.y > 0 :
		btterPlayer.play("Full")

	# Handle Jump.
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
		velocity.y = JUMP_VELOCITY

	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction = Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
		if is_on_floor():
			btterPlayer.play("Run")
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
		if is_on_floor():
			btterPlayer.play("Idear")

	if direction == -1:
		animPlayer.flip_h = true
	elif direction == 1:
		animPlayer.flip_h = false
		
		
	if health <= 0:
		death()
			
	move_and_slide()


func death():
	queue_free()
	get_tree().change_scene_to_file("res://modules/menus/menu.tscn")
